Cameron's Superhero
Cameron, think you did a good job of using subtextual irony to portray your hero using the "frat bro" stereotype. Usually, fraternity brothers are portrayed obnoxiously ever-inebriated people that are generally to be avoided and I thought it was really cool how you took that concept and applied it to your hero.
I also thought it was clever that you took the yellow from the beer in the pitcher and tied it into his costume and paired it with an analogous green color. I'm not sure if you chose to make it green to tie in with OU's colors or not, but if so, that was a pretty nifty move too.
Overall I think your hero was a pretty witty creation.
Arielle's Animation
Arellie, I thought the color choices you made with your hero, the Red Bullet, were interesting. The darker value of the Red Bullet's uniform and body contrasts nicely with brighter white and later the bright colors of the surroundings as he's walking towards the horizon towards the end of your animation.
I didn't really understand the story behind your hero since I had to leave class early before you presented your hero and villain. Therefore I am unable to comment on how your color choices enhance your story but I thought they were interesting nonetheless.
Saturday, March 12, 2011
Friday, March 11, 2011
Words of Wisdom from Yours Truly
There are a few points in Karim Rashid's "Karimanifesto" that I could identify with which are "Never say: 'I could have done that' because you didn't", "Normal is not good", and "Here and now is all we’ve got". Some points of my "manifesto" are based off of these concepts.
- Never be afraid to show your love.
- People appreciate helpfulness more than most other things.
- Don't let a bad ending ruin the entire story.
- Enjoy the time you have. Life is unpredictable and changes constantly. You never know how long the moments you have will last.
- It's useless to dwell on the past. Instead, strive to improve the future.
- Try to be aware and understanding of other people's motivations. Never take anything at face value.
- Keep an open mind.
- Don't let your self consciousness hamper your creativity.
- Keep your bridges in good repair and by no means burn them. It's a smaller world than you think and you never know when your actions will come back to bite you.
- Most importantly: Hakuna matata. Life could always be worse until you're a Juggalo.
Gaming Presentation
One of the most difficult things to explain when trying to describe a game are the mechanics especially for our game, Azvault's Saga.
Explaining controls on for a console game is hard enough even though there are physical buttons that you have to push to play the game. It's even more difficult when your game is made for a touchscreen and there are no buttons so that you have to tap and move your fingers across certain areas of the screen to get Azvault to do what you want him to do.
As you can see, the directionality of the movement of your fingers affects what your weapons do when you're trying to kill enemies. I'm not sure if that came across entirely clearly in our presentation. I have never found game mechanics an easy thing to explain or have explained to you. It's just something you have to get a feel for when you're playing the game.
Another point that I feel might not have been expressed as thoroughly as it might have been are the rules of the game. We wanted to keep the game concept fairly simple while adding other factors and minor complexities to it to keep players interested. Basically, the way the game works, is that every level you have to kill a certain number of enimies in order to advance to the next level. If you decide to get fancy by using different combinations of moves and tactics to kill enemies, then you get more coins. With coins, you can buy assorted weapons which have varying "special moves" associated with them. To make things more complicated, we decided to throw innocent villagers into the mix. Killing villagers makes you lose money by paying "blood money" to the families of the victims.
I find that overall, trying to convey the concept of a game is somewhat difficult to do when you're trying to explain it to a large group of people. If you're having a dialogue with someone, or even talking to a small group, it's much easier to elaborate on specific points based on questions your audience might have. It's challenging to convey an entire world that you've created to someone else when you've already outlined everything so specifically. With a lecture-type pitch, it's hard to know where your audience stands in terms of understanding.
Explaining controls on for a console game is hard enough even though there are physical buttons that you have to push to play the game. It's even more difficult when your game is made for a touchscreen and there are no buttons so that you have to tap and move your fingers across certain areas of the screen to get Azvault to do what you want him to do.
As you can see, the directionality of the movement of your fingers affects what your weapons do when you're trying to kill enemies. I'm not sure if that came across entirely clearly in our presentation. I have never found game mechanics an easy thing to explain or have explained to you. It's just something you have to get a feel for when you're playing the game.
Another point that I feel might not have been expressed as thoroughly as it might have been are the rules of the game. We wanted to keep the game concept fairly simple while adding other factors and minor complexities to it to keep players interested. Basically, the way the game works, is that every level you have to kill a certain number of enimies in order to advance to the next level. If you decide to get fancy by using different combinations of moves and tactics to kill enemies, then you get more coins. With coins, you can buy assorted weapons which have varying "special moves" associated with them. To make things more complicated, we decided to throw innocent villagers into the mix. Killing villagers makes you lose money by paying "blood money" to the families of the victims.
I find that overall, trying to convey the concept of a game is somewhat difficult to do when you're trying to explain it to a large group of people. If you're having a dialogue with someone, or even talking to a small group, it's much easier to elaborate on specific points based on questions your audience might have. It's challenging to convey an entire world that you've created to someone else when you've already outlined everything so specifically. With a lecture-type pitch, it's hard to know where your audience stands in terms of understanding.
Letting Your Freak Flag Fly
In his article Freak Factor, David Rendall talks about how a person's weaknesses aren't necessarily a thing that should be eliminated. He suggests that every personality flaw has an accompanying strength. Below are the examples he used in his article to show strengths and their corresponding weaknesses.
Strength Weakness
Creative - Unorganized
Organized - Inflexible
Dedicated - Stubborn
Flexible - Inconsistent
Enthusiastic - Obnoxious
Calm - Emotionless
Reflective - Shy
Adventurous - Irresponsible
Responsible - Boring
Positive - Unrealistic
Realistic - Negative
Assertive - Intimidating
Humble - Weak
Self-Confident - Arrogant
Patient - Indecisive
Passionate - Impatient
Creative - Unorganized
Organized - Inflexible
Dedicated - Stubborn
Flexible - Inconsistent
Enthusiastic - Obnoxious
Calm - Emotionless
Reflective - Shy
Adventurous - Irresponsible
Responsible - Boring
Positive - Unrealistic
Realistic - Negative
Assertive - Intimidating
Humble - Weak
Self-Confident - Arrogant
Patient - Indecisive
Passionate - Impatient
Rendall explains that he believes that our weaknesses are what make us unique or, as he says, "freaks". He goes on to discuss that in our society, people are valued for their uniqueness and that mediocrity isn't valued. I feel like this idea has some merit, however, I feel like compromise is the key to success in life. If your employer knows that you're a creative genius, he should take into account that your office is probably going to be a complete disaster. If he values you as an employee, he should be able to just stick a biohazard sign on your office door and wait for you to come up with something brilliant. This applies in all aspects of life. For example, your significant other might dislike that you can be arrogant, however, they admire your confidence so much so that it makes them want to stay with you.
In his article, Rendall talks about "Finding the Right Spot". He proposes that rather try to "fix" your weaknesses to fit into a specific role, that you find the right position that suits your strengths. I would agree that this is probably the best approach to having a successful career, however, especially in the media industry, I don't see how this is realistic. Ideally, his suggestion is a good one. However, with so few jobs, I find it hard to believe that there is really an attainable position that it tailored to me. While it is good to be aware of your strengths so that you can find a type of work that is suitable for you, I don't think that there is a job for everyone that's completely perfect for them where everybody will happily ignore your weaknesses and want to hold your hand and sing kumbaya. Call me a negative nancy, I call it being realistic.
Rendall also discusses that you can't work on both your strengths and weaknesses. He argues that because each weakness has an associated strenght, that trying to change your weaknesses only weakens your strengths. He suggests instead to improve your strengths. I can see how this would make sense. If you think about two strengths as a spectrum (see below)
If you take his example of patience being the opposite of passion, the farther you work towards passion, the less patience you have, if you're a passionate person and you work towards becoming more patient, you only move closer towards mediocrity. That's at least how I understood it.
Along those lines, he advises his readers to "Forget it: Don't try to fix your weaknesses". I think this is good advice because I think that if you can make your strengths strong enough so that they almost completely overpower your weaknesses, then people will be more willing to ignore your weaknesses in favor of your strengths. However, I also believe that people tend to find the negative aspects in any situation, therefore you have to work even harder to advance your strengths because you have to be pretty outstanding for people to completely ignore your weaknesses unless their desperate, which, let's face it, employers in the music industry certainly are not.
Thursday, March 10, 2011
Superpowers
This American Life - Supepowers
If I could have any superpower in the world, I would choose to have the ability to teleport like X-Men mutant Kurt Wagner, or as he is most commonly known, Nightcrawler.
Quite honestly, I doubt that I would use my powers for good, or rather, for the good of mankind. I admit wholeheartedly that I am a selfish person and that I would mostly use my power for personal gain, whether it be to sneak into concerts, movies or onto flights. That's not to say that I wouldn't save a baby from a burning building if I just so happened to be strolling by a burning building with a baby trapped inside, I would help people if I could if they happened to cross my path, however, I wouldn't go out of my way to help those in need.
As someone who spent nearly half her life living in the United Arab Emirates and who is engaged to an Irishman currently living in Dublin, the ability to teleport would come in handy. There are people all over the world that I would love to have the ability to visit just on a whim. I have very close friends from highschool who are currently living in the United Arab Emirates, England, Holland, Qatar, as well as family in Ireland and the UAE. After this school year, I'll have one more friend in England, and another in France. Even if I couldn't teleport all the way to those places, it'd be handy to just poof my way onto any flight I chose without having to worry about buying a ticket. God knows I'd never ever mess with going through airport security ever again. I'd never be stranded, I'd never have any layovers. Life would be fantastic.
If I could teleport, I'd wake up 5 minutes before class everyday. Screw gas prices, I wouldn't have to drive. Is there such thing as a TUI? I think not. Can you get a ticket for teleporting too fast? Meter maids? HA! I would have seen every band I've ever listened to live and I'd be on a first name basis with them. Who needs a backstage pass when you can just be backstage in the blink of an eye. It'd be funny to see security try to catch me.
I can't honestly say that I'd rob a bank or anything using my superpower, but I can't honestly say that I wouldn't charge people $100 for me to take them anywhere in the world. In Athens I would make bank taking people that are in no shape to walk let alone drive to and from parties or bars.
In short, teleportation is the sweetest superpower ever and I want it.
If I could have any superpower in the world, I would choose to have the ability to teleport like X-Men mutant Kurt Wagner, or as he is most commonly known, Nightcrawler.
Quite honestly, I doubt that I would use my powers for good, or rather, for the good of mankind. I admit wholeheartedly that I am a selfish person and that I would mostly use my power for personal gain, whether it be to sneak into concerts, movies or onto flights. That's not to say that I wouldn't save a baby from a burning building if I just so happened to be strolling by a burning building with a baby trapped inside, I would help people if I could if they happened to cross my path, however, I wouldn't go out of my way to help those in need.
As someone who spent nearly half her life living in the United Arab Emirates and who is engaged to an Irishman currently living in Dublin, the ability to teleport would come in handy. There are people all over the world that I would love to have the ability to visit just on a whim. I have very close friends from highschool who are currently living in the United Arab Emirates, England, Holland, Qatar, as well as family in Ireland and the UAE. After this school year, I'll have one more friend in England, and another in France. Even if I couldn't teleport all the way to those places, it'd be handy to just poof my way onto any flight I chose without having to worry about buying a ticket. God knows I'd never ever mess with going through airport security ever again. I'd never be stranded, I'd never have any layovers. Life would be fantastic.
If I could teleport, I'd wake up 5 minutes before class everyday. Screw gas prices, I wouldn't have to drive. Is there such thing as a TUI? I think not. Can you get a ticket for teleporting too fast? Meter maids? HA! I would have seen every band I've ever listened to live and I'd be on a first name basis with them. Who needs a backstage pass when you can just be backstage in the blink of an eye. It'd be funny to see security try to catch me.
I can't honestly say that I'd rob a bank or anything using my superpower, but I can't honestly say that I wouldn't charge people $100 for me to take them anywhere in the world. In Athens I would make bank taking people that are in no shape to walk let alone drive to and from parties or bars.
In short, teleportation is the sweetest superpower ever and I want it.
Friday, March 4, 2011
Animation Assignment - Lightey and the Boogie Clown
Jordan created Lightey, the dream-saving superhero and I created the evil Boogie Clown, who infects children's deams with nightmares.
The Boogey Clown
Lightey
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